2 weeks of work: rendered in UE4. Modeled in Maya/Zbrush. Texturing in Photoshop/Quixel

this cork board was intended to be used as a level selection screen

classic painting by Mead Schaeffer. Texture setup and framing are my work

in-game model

Zbrush high poly model

texture setup with Quixel, finished in Photoshop

in-game model

texture setup with Quixel, finished in Photoshop

in-game model

Maya high poly model

LoD’s created manually in Maya

1 week of work: study based on Kingston Lacy, Dorset. Used Maya, Photoshop UE4 and Speedtree

Lightmaps baked on geo

1 day art test. Used Maya, Quixel, Photoshop and 3DCoat

2k textures

Hard surface model based on photo. Used Maya, Photoshop and Marmoset

1 day personal experiment: World Machine, Maya, Photoshop and UE4

Zbrush sculpts

Zbrush sculpt

3D Environment Art & Assets

Various environment art and 3D props for video games. Mostly personal work.

Role
Environment art; texturing, modeling
Type
video game environment modeling